Radius 9
In many cases, our work requires confidentiality, and we are not free to disclose projects we have created or assisted on. Below, we have attempted to show a representative sample of some of the work we have done. This is not intended to be a complete portfolio, merely to display the wide variety of products and software we have worked on as a company.

Sample Products

  • Hale

    Hale Microsystems

    Radius9 developed an Android based lighting controller on Android tablets. The software runs on multiple Android devices, communicating in real time with a full color LED based lighting panel using xyY color values transmitted over TCP/IP.
  • Digital

    Digital Reality

    This multiplatform application for the playback of binaural beats was developed by Radius9 on spec for Digital Reality. The application runs on Windows, Mac, iPhone, Android, and PSP.
  • ScanLogistix

    ScanLogistix

    ScanLogistix provides a service with an embedded device and software backend to provide inventory management and tracking for companies throughout the world, including the US government. Radius9 provides risk analysis on integration between various worldwide teams, as well as software application and system level development services on a TI OMAP based embedded linux device. Radius9 developed the entire server suite of software with a MySQL data warehouse backend and GWT based web front-end.
  • Machineworks

    Machineworks Northwest

    Machineworks Northwest is a successful publisher of mobile phone games. They contract with a number of various development companies to create their games. Radius9 was contracted in a development capacity to update several of these titles to various platforms, as well as to develop a proprietary in-house game engine to lower their development costs across development. The engine additionally allows them to update their titles quickly and cheaply as new phone hardware becomes available.
  • Wrestlemania

    Wrestlemania XXI

    Published by THQ and developed by Studio Gigante, Radius9 was brought in to assist with the development of this project. Radius9 provided development work on optimization, graphics, collisions, file I/O, and Microsoft technical requirements. These services were provided on-site over a period of 11 months.
  • Bomberman

    Bomberman Jetters

    Radius9 provided the software localization from the original Japanese version to US and Europe on Nintendo GameCube. Work on this project included updating rendering from 50hz PAL to 60hz NTSC, recording localized audio, and updating all in-game assets with new fonts/text.
  • Mighty

    Mighty Beanz: Pocket Puzzles

    Radius9 developed the software for this title in period of less than 4 months, from contract signing to approval from Nintendo.
  • SpongeBob

    SpongeBob Squarepants: Revenge of the Flying Dutchman

    This product was published by THQ and developed by Big Sky Software. Radius9 was hired to port the Playstation 2 version of this game to the GameCube. When an outside company providing the game engine for this title went out of business and was unable to meet their obligations, Radius9 was additionally tasked with assisting in completion of the Playstation version. This product was developed simultaneously with the Jimmy Neutron product.
  • Jimmy

    Jimmy Neutron: Boy Genius

    This product was published by THQ and developed by Big Sky Software. Radius9 was hired to port the Playstation 2 version of this game to the GameCube. When an outside company providing the game engine for this title went out of business and was unable to meet their obligations, Radius9 was additionally tasked with assisting in completion of the Playstation version. This title was developed simultaneously with the SpongeBox Squarepants product.
  • Defender

    Defender

    Defender was published by Midway Games. Radius9 developed a toolset used to optimize all level data for the product.